Skip navigation

Monthly Archives: December 2007

From the University of South Carolina, Carleton College (SERC) and some other American unis.

http://serc.carleton.edu/NAGTWorkshops/ocean/vizcollection.html

And a YouTube playlist dedicated to sedimentology!

Rhine Flood 1805 Simulation

Experimental Shoreline

Braided Stream Sediment Flume Experiment

Advertisements

31.jpg

render_delaunay_netlogotidetrace.jpg

gradientcatalogue.jpg

managedrealignment4.jpg

3 types of grid Ive explored:

Delaunay triangulation: works like voronoi in linking up the space into a fixed geometry and, like voronoi, picks up the area densities. This test was done from the poins from the splitting tributaries of the Greenborough Marsh in the estuary.

delaunay11.jpg

Regular mesh derived from points: this one is very good although Im having problems getting the direction of the diagonal segments, still… it resembles the NetLogo 3D one which is good to show deformation and variation in topography consistenly and uniformly.

meshtopoint.jpg

Displacement bump map in rhino… this one is not working for SR2 issues with my Rhino, but Im working on it to make it work!

displacement_ad_06.png

I really like the grid and how it stays even when the topography changes….

g.jpg

test_groundarraytop.jpg

test_groundarray.jpg

From the polar arraying exercises, this extruded versions is the one that resembles more the field of components that could act as tide modulators.

Currently in production: Some paraclouding testing field arrays of my “Y” component in relation to bathymetry.

Generic Gradient

Gradient 1

Gradient 2

Gradient 3

Gradient 4

Gradient 5

Gradient 6

Gradient 7

Gradient 8

Gradient 9

Gradient 10

The gradient dictates the speed by which the vector lines move across the field. The random bumpiness is affected by the speed and the resulting patterns emerge from the change in speed according to gradients of grey towards black.

Currently in production: catalogue of gradients to reveal emergent patterns according to gradient variations.

Just a thought on how to render moving water when the time comes…