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The next gradients explore how the gradient pixelation affects the behaviour of the agents travelling across as it erodes across, but also testing 4 generation of agents and how they respond to the path paved by the previous generation. Not so much a test on what are the trajectories, but how overlapping trajectories lead way to emergent thicker trajectories, akin to real river behaviour.

I wanted to upload the 10 video stepped gradient variations, but when I make the videos in Premier with 25 fps the files end up too big, so I just made a crap res version of one, which is the base gradient to see how the erosion responds. The catalogue underneath shows the results of the erosion tests when 4 generation of agents are released.

Catalogue of Stepped Gradient erosions with NetLogo 2D


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