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Category Archives: Eco-Machines Behaviors

IT STANDS!! And the sediment floooowwws and settles. I cant wait to see the beach result. I added some “stilts” in each branch so it would stand, but now there are Y aggregates towards the 20th generation that are starting to fall, meaning that I have to add a second row of stilts to those branches exceeding 20 generations of Ys. Also, there is the joint issue between the components overlapping, specially at the 2 and 3rd generations where, regardless of what angle is it, it always overlap. I should diagram the points of overlapping to inform a lock system for the components when they assemble.

Ripples…. mucho ripples…

Im more than satisfied with the beach result 😀

I havent setup the 3 other directions of the wave submerssion, but the first setup, and the only one that is pictured (copied three times to give an idea of the layout) was pretty good.

Still… the prototype looks depressingly rigid. This is 0 degree increment, hence, closed. The next tests have to do 3,5,7 and 10 increments.

Now that I have evidence of how the sediment FINALLY responds to my prototype I can start plotting it on my site. For actual plotting Ill have to vary, not only the incrementation rotation but also the flexibility of the component itself in relation to topographt. Thats the forgotten logic: PIVOTING of the material system.

I would hope to have some rigid material systems actualised by tuesday and with a proto park setup. Then I can loosen them up with the pivoting variation and with further sedimentation performance testing responding to topography (friction) and the new angles.

By some divine intervention Ive managed to finish up EVERYTHING up to Actualisation to give this term a hardcore Actualisation. A bit too late, since, now that I layout my table of contents, there is this horrible black hole in the Actualisation section… do I have a very dense environment, super ms, digital and physical testing and no actualisation (architecture)?? Hardcore actualisation pending this weekend.

Things in red are pending. I know… cybernetic diagram is still missing… and coastal relignment has some seriosu socioeconomis I cannot miss out to present: fish farms, sea shell farms, agriculutral potential, sailing, conservation park. These are key to define program.

Contrary to popular belief, we do make physical tests!

As part of the Time Diagrams that convey the ecoMachine behaviour through time, moon cycles from 2008 and future years determine spring tide and neap tide levels that determine beyond average low tide and high tide levels that the site will face.

Using ink as a tracer for the wave action occuring in my testing model, the prototype becomes to fully react to actual physical conditions, with my movement of the box simulating waves: waves flowing landward, accreting seaward. I have to refine it by making it bigger to allow for a full wave cycle to occur and also widening of the box so as not to add more turbulence when the water collides with the bounding box.

While Im inputting my MS guys I am leaving a lot of indicators, angle lines, points and contour lines so that all the work ive put into 3d-fying my MS can be also be seen when deployed on site (also good material that can be used for a very sexy diagram). The landscape is populated by the logic of the MS, but then, eventually, starts to deform the original logic into something that works with it. How to verifiy this? Putting these critters into a water tank and let the sediment flow!

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Further abstraction of the netlogo now referencing the behavior in relation to the pixels that the NetLogo actually operate with. Looks sleeker.

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The next gradients explore how the gradient pixelation affects the behaviour of the agents travelling across as it erodes across, but also testing 4 generation of agents and how they respond to the path paved by the previous generation. Not so much a test on what are the trajectories, but how overlapping trajectories lead way to emergent thicker trajectories, akin to real river behaviour.

I wanted to upload the 10 video stepped gradient variations, but when I make the videos in Premier with 25 fps the files end up too big, so I just made a crap res version of one, which is the base gradient to see how the erosion responds. The catalogue underneath shows the results of the erosion tests when 4 generation of agents are released.

Catalogue of Stepped Gradient erosions with NetLogo 2D

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I really like the grid and how it stays even when the topography changes….

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